Has the Wii doomed Nintendo’s next console to failure?

16 September 2009

Is Wii 2 doomed to fail?
At the time of writing there is little doubt that the Nintendo Wii leads the current generation of home consoles in terms of hardware sales by some margin.

The console sits comfortably in its lofty throne; peering down on the ongoing tit for tat battle between Microsoft’s Xbox 360 and Sony’s Playstation 3, its competitors almost dismissive of its success and perhaps already resigned to achieving no more than second place.

But whilst Nintendo’s current position on the console summit may have originally been unexpected and somewhat unprecedented; have the company scored an own goal in the long term? Could the success of the Wii actually doom its future successor to obscurity?


The Wii launched to a flurry of publicity; not just from the gaming press as you would normally expect, but from virtually every major news outlet. Nintendo’s simplistic design concept combined with the ‘innovation’ of motion control with the Wiimote captured everybody’s attention, not just seasoned gamers.

The coup de grace was of course Wii Sports, a game which perfectly demonstrated what the system was about in a way everyone (and most importantly non-gamers) could understand. Even Grandma could understand the concept of “It’s Tennis and I just swing the wand thing like a racket to play” and suddenly Nintendo had overcome the daunting prospect of getting to grips with a foreign looking controller full of buttons with devastating effect.

The Wii became more than just a console; it became a lifestyle accessory in the same manner as Apple’s ever successful iPod. Surely with such success, such a high profile image, any successor should stand a high chance of success?

However things may not be as clear cut as they seem.

The consoles attach rate (the average amount of games purchased per console owned) has been lower than that of the Xbox 360 (which has a lower installed user base) for some time, and has recently also been overtaken by the PS3 (whose user base is also currently lower).

There could be many reasons for this; for example, could it be that the Wii’s assumed large casual gamer user base simply does not like to game as often as the more traditional console buyer? Or is it something else? Does in fact the novelty factor of the Wii wear off?

Consider for a moment the people you immediately know:

The seasoned gamers – these are the people who most likely own both a Wii and another platform; whether it’s the 360 or PS3 or perhaps even a gaming capable PC. How often do they use their Wii? Do they use it as much as their other system?

The casual/new gamers (delete as applicable) – these are the people who in the past have not really been into games, typically a family and they perhaps owned a Playstation once. How often is their Wii used?

You see in my experience, the majority of people simply do not use their Wii, or at least they don’t use it very much. It sits there stylishly on display by the TV, its white exterior stealthily hiding the dust that’s gathering. It comes out to play when guests visit and typically its Wii Sports that spinning in its drive whilst the guests ‘ooh’ and ‘ah’ at how clever it is.

These people buy a few games here and there but find little, if anything, that truly recaptures that feeling of playing Wii Sports for the first time. This unfortunate path is not helped by the sheer volume of titles available on the Wii; far too much of it shovel ware that hides the few gems.

Even the true gamers I know rarely play their Wii; sure they will play the traditional classics such as Super Mario, Mario Kart and Zelda but for the most part their too busy playing Call of Duty 4, Halo or GTA online on their other platform of choice.

Wii Fit in many ways echoes everything that’s good and bad about the Wii. A great lifestyle idea which captured the attention of masses; again brilliantly marketed and with the sales figures to match. But yet again few people I know ever use it, it’s become a thing of novelty which people love to talk about but simply don’t use.

And this is where the problem lies for the Wii’s eventual successor. How do you get people to pay for a ‘novelty’ twice? Will people really see a future Nintendo console as innovative and a must have machine or the follow up to that smart little machine under the TV that we hardly ever use?

Will the kids who’ve grown up with the Wii want more of the same now their older or will they want to progress away from ‘My First Console’ onto something perceived as more gamer orientated like the Playstation and Xbox?

The Wii may dominate now but its future successor’s fate is far from assured. The very image that Nintendo has created and gained so much success for with the Wii may very well be the reason that any successor will be doomed to obscurity.


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Mario invades Left 4 Dead in Mushroom Massacre.

15 September 2009

Left 4 Dead Mario Map
I guess it was inevitable given the various amount of Mario styled maps fans already make for other games; but somehow seeing Valve's undead horde wandering through the Mushroom Kingdom (Super Mario 64) is rather unsettling!

Currently 25% complete, you can follow the progress of Mushroom Massacre on l4dmaps.com. The first part of the campaign is already there for you to download along with full installation instructions.

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Playing the greatest adventure of all.

14 September 2009


It’s late Sunday morning. The better half is at work on a training day, the dog has been fed and is now lazily mooching round the garden looking for sticks and bugs to eat. I’ve successfully handled the kids breakfast without incident and the youngest (Lily, who’s just over a year old) has been changed and dressed.

The eldest of the two children who are here today (there can be up to 4 some weekends!) is unbelievably sitting quietly and playing with her sibling. The madness that is the morning is over and the television is unusually free.

As I sit down in the armchair I quickly do a final scan of the room; it’s still calm, the jobs really are done and the TV really is available. Opportunities like this don’t come along often so I pick up the SIXAXIS pad and turn on our Playstation 3.


Half an hour later and I’m standing up, SIXAXIS in hand and Super Stardust HD on pause. I ‘save’ Lily from the precipice that is the edge of the sofa from which she is about to dive off head first. Had Epyx still been around, she’d be in their next game! The lights of her all singing all flashing walker catch her attention and off she toddles.

I un-pause the game and narrowly avoid the incoming enemy I had forgotten about in the meantime. Games like Stardust don’t allow you much time to readjust but somehow I’m still alive; and after a frantic few seconds re-acquainting myself with my environment I’m in my rhythm again.

Hundreds of rocks are exploding from my barrage of fire and the enemies, although increasing in number are not faring any better.

Somehow I manage to keep it going, half of my brain managing to direct my fire with delicate accuracy whilst all the time the other half uses part of my vision and aural capabilities to monitor Lily’s playtime.

Having failed to base jump from the sofa and then destroy the walker, Lily converts to Solid Snake mode and makes here way over to the chest of drawers. She thinks I don’t notice; failing to realise she lacks a cardboard box and that I have deliberately positioned myself where I can see both the television and the entirety of the room.

As she approaches the drawers I hit boost in an effort to find some clear space among the ever increasing field of debris and get ready to hit pause for the 6th time.

But she gets there quicker than I anticipated. Perhaps realising a guard lay in wait, her speed increases and before I know it she’s there and the drawer begins to open. There’s nothing dangerous in there of course but like most parents I worry about the possibility of trapped fingers and the household documents that are about to be shredded or hidden by this master infiltrator.

I leap to my right and my rescue attempt is successful but unfortunately my reactions are not so quick this time with the pause button. A split second is all some enemies need; and this one has used the split second respite from my onslaught to smash my ship into a million virtual particles of light whilst I save the Princess in my other ‘game’.

One spare ship remains. But as my third sight pauses to evaluate what turns out to be another non-danger event, that comfort zone erodes and The Last Starfighter enters battle.

The unexpected timing of his predecessors fates combined with my own style of play means that this last warrior has a rather ample stock of smart bombs. I’ve racked up a fair score by my own standards and whilst I’ll never challenge for the top spot on the global leaderboards; the top spot from my friends list is within reach.

The last fighter is good,very good. With the kind of determination and luck only a last fighter seems to possess, he’s laying waste to all in his path with a devastating efficiency. The bombs are not only still intact, they’ve been added to whilst the score is rapidly rising.

A swarm of homing type enemies surrounds the ship, confident in the number of their ranks. The circle they have formed quickly tightens; slowly strangling the limited space my fighter has to manoeuvre. But I’m ready for this, in fact I’d been waiting for it, and my finger hovers over the right trigger ready to unleash the most devastating item in my arsenal – the smart bomb.

I’m calm and in sync with the game despite my permanent observations elsewhere. I don’t panic, but instead let the enemy draw closer so I can ensure the imminent detonation takes down as many of the enemy as possible. Just a little closer and…


” Are you one, are you two, are you three, are you four?”

“Are you five, six, seven, or maybe more?”

“CBeebies wishes you a happy birthday with lots of birthday cards through your door.”

“Happy Birthday!”


It takes a moment for the reality to sink in and when it does I laugh out loud as I see Lily sitting next to me with the remote, a big grin etched on her face! I give her a kiss and laugh even more when I realise she’s switched the TV’s source input with the cable remote, something no one in the household even knows how to do (we all use the actual TV remote).

I flick the source back over but of course I know the outcome already; the Princess has destroyed him, his fearsome arsenal no match for the power of Cbeebies.

Ands that’s what it’s like when you get older. Some say your hand eye co-ordination goes but I retaliate with the fruit that is experience, experience born in real arcades and eventually nurtured at home. Ultimately it’s really all about time.

When you’re older you have less time to play, less time to practice and too many games to fill into too few slots. You ultimately become a digital whore; pimping yourself out to many whilst committing to none.

But I don’t envy those who look down on me from the height of the global scoreboards. My points may be less but in many ways they were harder to achieve and required a skill they have yet to need or learn.

Everyday I play and I fight and I strive to be the best Dad I can be. I’ve rescued the Princess more than them and I’ve unlocked far better achievements. Because every time my kids smile or laugh and every time I pick them back up I know I’m in the best adventure of them all.




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Red Mesa: Half Life style Crysis Mod.

You can now download and play Red Mesa; a Half Life inspired level for Crysis.

FPSBanana are now hosting it so what are you waiting for, grab your download here! You can also see some more screenshots by hitting read more below.




Red Mesa

Crysis Half Life Mod

Crysis meets Half Life




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Team Fortress 2 Beta Update Leaked on You Tube

One of Valve's beta testers has recently released footage of a beta update on You Tube. Guess that's the NDA broken then. Perhaps a Spy really is sapping Valve's sentry!

!

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10 years of Dreamcast; the 10 best games.

11 September 2009

Sega Dreamcast
Sega’s Dreamcast celebrated its 10th Birthday recently so this would seem the perfect time to take a look at ten of the Dreamcast’s best games.

The Dreamcast has always been something of a paradox; a superb gaming machine with great games that was somehow never truly loved until it was dead.

Despite its short life, the Dreamcast is blessed with a fine catalogue of games so picking ten is not going to easy! I’m sure your list may well differ from mine so please do let us know what you think.


10.
Space Channel 5 (Sega/United Game Artists).
Space Channel 5 is a music rhythm game similar in many ways to Parappa the Rapper. Primarily taking control of the sexy Ulala (Space Channel 5’s reporter), you must dance and blast your way through the game in an attempt to beat the Morolians; an alien race forcing everyone to dance against their will.

Packed full of style and humor, the game very much has Mizuguchi’s (Rez/Lumines) style throughout and even Michael Jackson manages to cameo!

Space Channel 5

9.
Samba De Amigo (Sega/Sonic Team).
Sonic Teams rhythm action game was in many ways the first sign of things to come in the shape of Nintendo’s Wii and it’s no coincidence that the game has also appeared on that platform.

The game came bundled with two hand held maracas which connected to a special sensor bar that plugged into the Dreamcast. Sensors in the bar and on the cords of the maracas could determine the exact position of the maracas when the player held them so if you were instructed to shake the maracas above your head, the software could tell if you doing so.

Samba is great fun to play (I still prefer the Dreamcast version to the Wii’s) and has loads of charm and character as you’d expect from a Sonic Team title. A great family/party game that was rarely put away in our household. It’s just a shame that obtaining the original game with Sega’s maracas is such an expensive affair these days.

Samba De Amigo

8.
Street Fighter III: Third Strike (Capcom).
Capcom’s conversion of their arcade hit is not only one of the Dreamcast's best fighting games; it’s also one of the best Street Fighter games ever. In fact many people still put this game up as THE best Street Fighter game. The Dreamcast played host to the first home version of the game and it is wonderful to play in every respect.

Street Fighter III 3rd Strike

7.
Crazy Taxi (Sega/Hitmaker)
The Dreamcast played host to many of Sega’s arcade game conversions, and Crazy Taxi was one of these which I simply could not put down.

The style, the music (by The Offspring and Bad Religion), the frantic game play (which involves tearing round a city transporting passengers to their destinations), everything about Crazy Taxi just screamed play me.

In many ways time hasn’t been kind to Crazy Taxi as a franchise due to lame ports and sequels, but the Dreamcast's original is still a joy to play and it suits the controls of the Dreamcast’s joypad perfectly.

Crazy Taxi

6.
Skies of Arcadia (Sega/Overworks).
RPG’s were never in great supply on the Dreamcast, especially in the West where the only other RPG release of note was Grandia II.

Despite this lack of content for RPG fans, Sega still managed to deliver this superbly fresh RPG based on Sky Pirates. Using your airship to travel between islands which floated in the air, Skies of Arcadia was a supremely crafted adventure that managed to distinguish itself from its contemporaries and still feels fresh today.

Skies of Arcadia

5.
Ikaruga (Treasure).
Only ever released in Japan on the Dreamcast; Ikaruga was Treasures spiritual sequel to its seminal ST-V arcade and Saturn shooter, Radiant Silvergun.

Ported over from the Dreamcast based Sega Naomi arcade hardware, Ikaruga blended manic shooting action with an almost puzzle like quality as players attempted to chain enemies of different colours by changing the polarity of the main craft.

Featuring beautiful graphics and masterful game play, Ikaruga quickly became one of the Dreamcast’s most imported games. Whilst both the later Gamecube and XBLA conversions are very good, many will argue (myself included) that the best home experience of Ikaruga remains on Dreamcast.

Ikaruga

4.
Shenmue (Sega/AM2).
Produced and directed by Sega legend Yu Suzuki (Out Run/Virtua Fighter), Shenmue was probably Sega’s most ambitious Dreamcast game.

The game aimed to give the player total interactivity set in a world that tried to mimic real life as much as possible with its simulation of time, weather and interactivity. It’s not an easy game to get into but its worth the effort as the player is rewarded with a world quite like any other produced at the time and graphics that really did push the Dreamcast.

Shenmue’s budget and ambition was huge and this is reflected in every aspect of the game. A classic.

Shenmue

3.
Jet Set Radio (Sega/Smilebit).
In many ways the Dreamcast showcased Sega at its creative best. Much like Shenmue, Jet Set Radio showcased Sega’s creative talent at its very best.

The game pioneered cel-shaded graphics and its style was completely unique at the time. The games premise centre’s around roller blading graffiti gangs in Tokyo; the player skating round avoiding trouble, racing and tagging various objects.

On paper Jet Set Radio shouldn’t be my type of game and yet it is an utter joy to play and still unique in its blend of style and game play. It also spawned a superb sequel called Jet Set Radio Future (one of my favorite games of all time) which was released on Microsoft’s Xbox console and both games feature superb soundtracks (the soundtrack to JSRF is the only game soundtrack I have ever brought!).

Jet Set Radio

2.
Soul Calibur (Namco).
To this day I’ll never understand why Soul Calibur, a launch title for the Dreamcast, never propelled sales of the console into the stratosphere. Was it the poor marketing by Sega? Perhaps people never really saw it promoted? Whatever it was, this game should have shown the masses what the Dreamcast was truly capable of.

At the time, Soul Calibur looked simply amazing (and to be fair it still does) and it played beautifully. Had this been put next to a Playstation running Tekken in stores up and down the country, the Dreamcast may have had a different fate

The game came with a VGA option and using this option produced mind blowingly sharp visuals. So good that I still play this today Soul Calibur is a masterful piece of programming by Namco.



1.
Rez (Sega/United Game Artists).
Ok, ok – this is a biased choice! Rez is one of my favorite games ever and I’ll play Mizuguchi’s hypnotic masterpiece as long as I’m still a gamer. Probably beyond that if it’s possible!

At its most basic Rez is simply an on-rails shooter; you move the firing reticule around the screen and shoot enemies. You can collect upgrades that allow your character (essentially a hacker avatar) to evolve (take more hits) and power ups that temporarily take out all the enemies for you, kind of like an auto pilot. And that’s it, that's literally is all you do.

But of course Rez is so much more. The sound effects (for example when an enemy is destroyed) are essentially portions of electronic music; string together a few kills and your ears will be greeted by the sounds of drums and trills which blend in with the games ever evolving beat.

The visuals are striking and unique, somewhat a cross between a game and a music visualizer. Each part of Rez, the visuals, the music, the sound; blends in together to form part of a truly hypnotic and mesmerizing experience.

It’s not an easy game to describe, and at its core it is simplistic. But sit yourself in a darkened room, turn up the volume and let your mind immerse itself in its vibrant world and you’ll find a gaming experience quite like any other.

Rez

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Left 4 Dead modder to fly Gabe to Australia?

Left 4 Dead 2
Further to yesterday’s news about Valve flying two Left 4 Dead 2 boycotters to their offices in Seattle, it’s nice to see some fun amongst the chaos!

A modder working on a campaign for the original Left 4 Dead sent Gabe an email asking why he hadn’t been invited to Valve so that they could preview his work. Gabe’s reply?

We are boycotting your campaign.”


The modder in question then asks if he has to fly Gabe to where he lives in Australia to which Gabe replies “me and Erik”.

Good to see despite all the lunacy Gabe has to endure; he still retains his sharp sense of humour!

It doesn’t end there though. Following Gabe’s reply, the modder Joe has now started a fund in an effort to bring Gabe to his house to check out the campaign. You can find the details here.

The fund currently stands at $469.73 with $100 of that total having been donated by Valve’s very own Robin Walker who left the following message:

This is Robin Walker, from Valve. The rest of us at Valve would sure appreciate a couple of days without Erik around, so thanks for organising this!

Quick question though: if I donated more, would you buy a one-way ticket for him?

Robin.


I think I may just love Valve again! Anyone with such thick skin and such a great sense of humour deserves your support; roll on November!

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