Showing posts with label XBLA. Show all posts
Showing posts with label XBLA. Show all posts

Review: Zombie Apocalypse (360/PS3).

30 September 2009

More zooombiees!
Zombie Apocalypse is a twin stock shooter similar in play to the classic arcade game Smash TV; except instead of a game show you are stuck in the middle of gaming’s latest love affair: a zombie outbreak.

Indeed if you’d never seen the game before but imagined Smash TV with a Left 4 Dead style, you’d pretty much nail exactly what Konami’s Zombie Apocalypse is about and looks like in one foul swoop.

The game can be played solo or co-operatively with up to 4 players (either locally or over your respective network), although be warned that its wise to pick and choose your networked games carefully if you are not the host; lag is very noticeable and ultimately deadly in the fast paced world of Zombie Apocalypse.

You start the day by picking one of 4 characters; Zoey, Bill, Francis or Louis. Ok, ok that’s not quite true but it could be as the 4 characters and much of the games style are clearly influenced by Valves brilliant FPS.


The basic premise of the game is to survive through 55 nights of the Zombie Apocalypse. The 55 nights take place in 7 different locations; each filled with a variety of hazards which can be used to despatch the undead horde in conjunction with your 11 weapon pick ups.

The hazards vary from garbage shredders to helicopter blades and fireworks shops; and all of them reduce the zombies to even larger piles of bloody mess than your standard weapon load out. The only downside to these attractions is that the action is so fast and frantic you rarely get time to really appreciate the carnage they cause.

As you progress through the game you will eventually open up an additional 7 game modes to put your zombie killing skills to the test. My favourite of these modes was Turbo (which unsurprisingly speeds up the action somewhat) and 7 Days of Hell which essentially just continuously throws thousands of zombies at you until you either kill them all or your thumbs bleed.

Zombie Apocalypse is a fun game and well worth the cost (800 MS points and £7.99 on PSN) if you are a fan of arcade shooters and provided you accept that what’s on offer is nothing new.

There are better twin stick shooters and for some people the amount of zombie games is becoming a bit tiring. Me? I’m still not quite done with the undead just yet and I’m thoroughly enjoying Konami’s zombie blaster despite its unoriginality.

7/10.

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Konami's Zombie Apocalypse lands on XBLA and PSN next week.

18 September 2009

Zombie Apocalypse
If there are two things we like here at Paradox; its shooters and Zombies! So the news that Konami's twin stick shooter Zombie Apocalypse hits both PSN and XBLA next week (September 23rd) has left us scurrying for our wallets in anticipation of yet more undead extermination.

Developed by Nihilistic, the overhead twin stick shooter (yes, another one!) promises plenty of frantic action in what looks to be Left 4 Dead meets Smash TV, and lets face it, how can that be anything other than great!

The game will be priced at 800 MS points and £7.99 on PSN ($9.99 for US customers) and can be played by up to four players.

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Finally the Sonic game we have been waiting for?

9 September 2009

Sega have just announced that they are at last developing a Sonic game which will go back to the series 2D roots.

After years of fans complaining about Sonic’s pretty dire 3D adventures, it seems as though Sega have finally listened.

The game, currently known as Project Needlemouse, will be built entirely from the ground up and be in HD which suggests to me at least that it will be hosted on 360 or PS3 and possibly even be a download release on XBLA and PSN.

Just in case you don't get the reference, the very first Sonic the Hedgehog game was initially codenamed "Mr Needlemouse" whilst in development. No other details are known at this point so for now just enjoy the teaser trailer and dream!



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Serious Sam HD: The best game trailer ever?

28 August 2009

Regardless of whether you have any interest in the game itself, you really must watch this new trailer for the game. This is probably the best game trailer I've ever seen, it's like totally Digital Awesome!



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Digital distribution to kill future classics?

24 August 2009

Rez HD
Digitally downloading your games is a convenient and often cheaper method of building your games collection. The games are usually automatically patched, the ’stores’ never close and they can deliver your chosen game (more or less) there and then.

The lack of packaging probably helps the environment and certainly saves on shelf space; if my house is anything close to normal for a gamer then for many of us there is a constant battle on the shelves between games, movies and music who do not wish their physical selves to be re-located to the darkness that is the bottom drawer.
The major bonus of digital downloads for me though, is that it has allowed a whole series of smaller titles to rise; games that would have struggled within the normal channels are thriving as digital only releases. These titles are spanning everything from traditional bedroom coded projects, publisher back catalogue revamps, right up to the bigger budget exclusives such as the recently released Shadow Complex. Arguably we’ve never had it so good!

But the digital distribution model does concern me a great deal. Because as much as I’m enjoying the benefits, I can’t help but worry about the future pitfalls.


Some of my favourite games recently (Shadow Complex and Rez HD immediately spring to mind) have been exclusively available via the download model. These are games which, if they had of existed on physical media would have taken up the ‘premium space’ on my shelves and relegated a couple of lesser titles to the tomb which is the drawer.

They are both games that I will return to regularly and both are titles I could see myself revisiting in years to come (perhaps more so with Rez HD because of the games nature). The question that irks me though is will I always be able to return to them?

Because the media is digital I am very much reliant on the continued support (in this example) of Microsoft and it’s Xbox Live Arcade service.

If my game corrupts or if I change my console, it’s easy enough to re-download my games. If I run out of space on my HDD I can temporarily delete a few games and re-download them later. But what happens when that service is no longer there?

Console life cycles vary, but on average a system tends to remain current for around 6 years before it begins to fade into obscurity. Sure some systems last longer (PS2) and some shorter (Dreamcast/Xbox) but eventually they will naturally die in terms of availability. And when that happens the support of both the manufacturer and the various publishers dies too.

With physical media, your game is for the most part safe. It does not die when the support dies, at least not it it’s well looked after. Many gamers continue to play their classic games from the very dawn of gaming’s short history.

Dead consoles can be replaced via 2nd hand sources such as eBay or the local boot sale as can any poorly looked after games that have become damaged. Ultimately, if you loved a game from yesteryear, it’s simple enough on the whole to play it today.

The same principles however do not apply to the download era. Once Xbox 720 and PS4 launch, the services provided to PS3 and 360 owners will gradually decline and eventually cease. Suddenly the security of the re-download feature will become redundant. Will this mean that your much loved games are simply living on borrowed time?

From a personal view, this uncertainty bothers me because I can’t imagine the possibility of some of my favourite games being permanently resigned to fond memories. I want to be able to play these games for as long as I’m a gamer, I want to introduce these future classics to the next generation.

We are a completely different model to other media types; games are always based on specific hardware formats, and this is where gaming digital content differs so much from other types of entertainment such as movies and music.

So what happens? Emulation is one answer but it is far from ideal. There’s no doubt we are spoilt with the excellent emulators that already exist but as systems become more complex, can we really expect these part time non profit coders to keep up?

Even today, there isn’t a 100% perfect emulator for the Dreamcast despite the fact the system is over 10 years old and ‘died’ young. Sega themselves couldn’t emulate the Saturn and so eventually acquired the Giri Giri emulator, itself not perfect and now ironically abandoned. And besides, if you ‘own’ the game, you surely will want to play it on its original hardware where possible.

In some cases it may be possible to back up the games to DVD/CD, and certainly it is possible with the 360 to do this but it does require a fair amount of know how. On top of that your games are tied to your Live account, and of course there’s no guarantee that in future these accounts will operate in the same manner or for that matter, exist at all.

So are we doomed to losing our favourites? It’s certainly going to be an interesting time when the new consoles hit; I just hope that it doesn’t prove to be some kind of Digital D-Day.

In the meantime all eyes are firmly on the PSP Go’s download only model. Just don’t get too attached to your games eh?


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Review: Shadow Complex (XBLA).

21 August 2009

Shadow Complex
Unless you missed the multitude of adverts on Live, you may very well be aware that Shadow Complex (the collaboration between Epic Games and Chair Entertainment) was released on XBLA yesterday.

Shadow Complex has been billed by Microsoft as the “height of old-school side-scrolling design combined with modern, cutting-edge gameplay” and early previews have all suggested that it was set to be a stellar title. So is it?

In a word, yes. In fact Shadow Complex may very well change the expectations of what consumers on XBLA expect in future as it raises the bar some distance in terms of graphics, gameplay and production values.



Essentially Shadow Complex is a 2D side scrolling adventure shooter set in a rich 3D environment (which is powered by Unreal Engine 3) and harks back to the days of greats such as Super Metroid, Flashback and Castlevania SOTN.

Based on Orson Scott Card’s Empire series of novels (the second of which is launched this December), Shadow Complex casts you in the role of Jason Fleming, a fairly unassuming guy who stumbles across a secret base run by Progressive Restoration. Having kidnapped his lady friend Fleming (voiced by Nolan North who also voices Nathan Drake in Uncharted) takes off in hot pursuit and so begins the start of your adventure as you enter the base.

In all honesty despite the collaboration with one of sci-fi’s most interesting writers, the plot of Shadow Complex is rather thin and for the most part very much part of the background.

That said, you probably will not notice or care that much because the game itself is just so playable; you’ll be far more interested in what’s in the next room ahead or seeking out hidden entrances (more on this in a moment) which lead to a variety of collectables and upgrades.

The weapons and items of Shadow Complex are introduced gradually starting off with your Torch; the use of which is essential if you want to find all of the many hidden routes.

This is not because of an over use of darkness but because the torch beam will reveal the entrances through the use of a colour system which changes the colour of an item (such as a vent hatch) to show the player what item is needed to pass (in most cases a weapon). It may sound complicated but it is in fact a very simple system that is completely intuitive to use.

In terms of weapon control, you aim with the right stick and in some instances you can fire into both the background and foreground. This system makes the world feel much more vast and alive as although the game essentially plays in 2D, you will feel very much part of a 3D environment.

Fleming jumps and climbs around his environment with ease and this is many ways reminiscent of the recent Drakes Fortune (but thankfully no where near as frustrating!) and Shadow Complex certainly rewards thorough exploration.

Along your travels you’ll encounter numerous enemies ranging from the basic cannon fodder grunts to the large boss enemies which are often large mech type contraptions. You’ll earn XP as you go which boosts your abilities and this rather nicely carries across different games which is handy for when the difficulty ramps up and for gaining the level 50 achievement.

The game also has leader boards which up date as you are in game and this provides an extra and welcome competitive element.

Shadow Complex is in many ways a hard game to criticise. It has the production values of a full price game and yet it’s cheap to purchase, it’s immensely fun to play and exploring its vast environment is a genuine joy.

The aiming mechanic can at times feel a little loose and the story is certainly not very apparent in many ways despite the writing heritage but to be frank you won’t care, there’s simply too much enjoyment on offer here for these things to really grab your attention.

I could quite easily write a lot more about this game, but for now I will hold fire, Shadow Complex is a title which you need to experience for yourself and discover the joys it has to offer.

You certainly won’t find a better way to spend around a tenner this year and in many ways Shadow Complex puts the vast majority of its full price brethren to shame. Grab yourself some points and buy it, you won’t regret it.

9/10.


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Plants Vs Zombies coming to XBLA.

Plants Vs Zombies
Popcap have announced that they are bringing their rather excellent tower defence style game Plants Vs Zombies to Xbox Live Arcade! An iPhone version has also been reported as in the works.

No release date has been confirmed yet but this is great news for 360 owners. Here’s hoping they also sort out a PSN release so the PS3 crowd don't miss out on some Zombie mayhem!

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