Showing posts with label Shadow Complex. Show all posts
Showing posts with label Shadow Complex. Show all posts

Digital distribution to kill future classics?

24 August 2009

Rez HD
Digitally downloading your games is a convenient and often cheaper method of building your games collection. The games are usually automatically patched, the ’stores’ never close and they can deliver your chosen game (more or less) there and then.

The lack of packaging probably helps the environment and certainly saves on shelf space; if my house is anything close to normal for a gamer then for many of us there is a constant battle on the shelves between games, movies and music who do not wish their physical selves to be re-located to the darkness that is the bottom drawer.
The major bonus of digital downloads for me though, is that it has allowed a whole series of smaller titles to rise; games that would have struggled within the normal channels are thriving as digital only releases. These titles are spanning everything from traditional bedroom coded projects, publisher back catalogue revamps, right up to the bigger budget exclusives such as the recently released Shadow Complex. Arguably we’ve never had it so good!

But the digital distribution model does concern me a great deal. Because as much as I’m enjoying the benefits, I can’t help but worry about the future pitfalls.


Some of my favourite games recently (Shadow Complex and Rez HD immediately spring to mind) have been exclusively available via the download model. These are games which, if they had of existed on physical media would have taken up the ‘premium space’ on my shelves and relegated a couple of lesser titles to the tomb which is the drawer.

They are both games that I will return to regularly and both are titles I could see myself revisiting in years to come (perhaps more so with Rez HD because of the games nature). The question that irks me though is will I always be able to return to them?

Because the media is digital I am very much reliant on the continued support (in this example) of Microsoft and it’s Xbox Live Arcade service.

If my game corrupts or if I change my console, it’s easy enough to re-download my games. If I run out of space on my HDD I can temporarily delete a few games and re-download them later. But what happens when that service is no longer there?

Console life cycles vary, but on average a system tends to remain current for around 6 years before it begins to fade into obscurity. Sure some systems last longer (PS2) and some shorter (Dreamcast/Xbox) but eventually they will naturally die in terms of availability. And when that happens the support of both the manufacturer and the various publishers dies too.

With physical media, your game is for the most part safe. It does not die when the support dies, at least not it it’s well looked after. Many gamers continue to play their classic games from the very dawn of gaming’s short history.

Dead consoles can be replaced via 2nd hand sources such as eBay or the local boot sale as can any poorly looked after games that have become damaged. Ultimately, if you loved a game from yesteryear, it’s simple enough on the whole to play it today.

The same principles however do not apply to the download era. Once Xbox 720 and PS4 launch, the services provided to PS3 and 360 owners will gradually decline and eventually cease. Suddenly the security of the re-download feature will become redundant. Will this mean that your much loved games are simply living on borrowed time?

From a personal view, this uncertainty bothers me because I can’t imagine the possibility of some of my favourite games being permanently resigned to fond memories. I want to be able to play these games for as long as I’m a gamer, I want to introduce these future classics to the next generation.

We are a completely different model to other media types; games are always based on specific hardware formats, and this is where gaming digital content differs so much from other types of entertainment such as movies and music.

So what happens? Emulation is one answer but it is far from ideal. There’s no doubt we are spoilt with the excellent emulators that already exist but as systems become more complex, can we really expect these part time non profit coders to keep up?

Even today, there isn’t a 100% perfect emulator for the Dreamcast despite the fact the system is over 10 years old and ‘died’ young. Sega themselves couldn’t emulate the Saturn and so eventually acquired the Giri Giri emulator, itself not perfect and now ironically abandoned. And besides, if you ‘own’ the game, you surely will want to play it on its original hardware where possible.

In some cases it may be possible to back up the games to DVD/CD, and certainly it is possible with the 360 to do this but it does require a fair amount of know how. On top of that your games are tied to your Live account, and of course there’s no guarantee that in future these accounts will operate in the same manner or for that matter, exist at all.

So are we doomed to losing our favourites? It’s certainly going to be an interesting time when the new consoles hit; I just hope that it doesn’t prove to be some kind of Digital D-Day.

In the meantime all eyes are firmly on the PSP Go’s download only model. Just don’t get too attached to your games eh?


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Review: Shadow Complex (XBLA).

21 August 2009

Shadow Complex
Unless you missed the multitude of adverts on Live, you may very well be aware that Shadow Complex (the collaboration between Epic Games and Chair Entertainment) was released on XBLA yesterday.

Shadow Complex has been billed by Microsoft as the “height of old-school side-scrolling design combined with modern, cutting-edge gameplay” and early previews have all suggested that it was set to be a stellar title. So is it?

In a word, yes. In fact Shadow Complex may very well change the expectations of what consumers on XBLA expect in future as it raises the bar some distance in terms of graphics, gameplay and production values.



Essentially Shadow Complex is a 2D side scrolling adventure shooter set in a rich 3D environment (which is powered by Unreal Engine 3) and harks back to the days of greats such as Super Metroid, Flashback and Castlevania SOTN.

Based on Orson Scott Card’s Empire series of novels (the second of which is launched this December), Shadow Complex casts you in the role of Jason Fleming, a fairly unassuming guy who stumbles across a secret base run by Progressive Restoration. Having kidnapped his lady friend Fleming (voiced by Nolan North who also voices Nathan Drake in Uncharted) takes off in hot pursuit and so begins the start of your adventure as you enter the base.

In all honesty despite the collaboration with one of sci-fi’s most interesting writers, the plot of Shadow Complex is rather thin and for the most part very much part of the background.

That said, you probably will not notice or care that much because the game itself is just so playable; you’ll be far more interested in what’s in the next room ahead or seeking out hidden entrances (more on this in a moment) which lead to a variety of collectables and upgrades.

The weapons and items of Shadow Complex are introduced gradually starting off with your Torch; the use of which is essential if you want to find all of the many hidden routes.

This is not because of an over use of darkness but because the torch beam will reveal the entrances through the use of a colour system which changes the colour of an item (such as a vent hatch) to show the player what item is needed to pass (in most cases a weapon). It may sound complicated but it is in fact a very simple system that is completely intuitive to use.

In terms of weapon control, you aim with the right stick and in some instances you can fire into both the background and foreground. This system makes the world feel much more vast and alive as although the game essentially plays in 2D, you will feel very much part of a 3D environment.

Fleming jumps and climbs around his environment with ease and this is many ways reminiscent of the recent Drakes Fortune (but thankfully no where near as frustrating!) and Shadow Complex certainly rewards thorough exploration.

Along your travels you’ll encounter numerous enemies ranging from the basic cannon fodder grunts to the large boss enemies which are often large mech type contraptions. You’ll earn XP as you go which boosts your abilities and this rather nicely carries across different games which is handy for when the difficulty ramps up and for gaining the level 50 achievement.

The game also has leader boards which up date as you are in game and this provides an extra and welcome competitive element.

Shadow Complex is in many ways a hard game to criticise. It has the production values of a full price game and yet it’s cheap to purchase, it’s immensely fun to play and exploring its vast environment is a genuine joy.

The aiming mechanic can at times feel a little loose and the story is certainly not very apparent in many ways despite the writing heritage but to be frank you won’t care, there’s simply too much enjoyment on offer here for these things to really grab your attention.

I could quite easily write a lot more about this game, but for now I will hold fire, Shadow Complex is a title which you need to experience for yourself and discover the joys it has to offer.

You certainly won’t find a better way to spend around a tenner this year and in many ways Shadow Complex puts the vast majority of its full price brethren to shame. Grab yourself some points and buy it, you won’t regret it.

9/10.


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