Showing posts with label Halo. Show all posts
Showing posts with label Halo. Show all posts

Review: Halo 3 ODST (360).

25 September 2009

Halo 3 ODST
Bungie’s latest offering from the Halo universe is finally with us; dropping in it seems to a tidal wave of both hype and criticism. Any new Halo game is bound to cause a commotion amongst the fans but this time the critics are also making their voices heard, pointing primarily towards the high price and relatively short campaign on offer. So what’s the truth behind Halo 3: ODST and is it worth the full price Microsoft is asking?

Unless you’ve been living under a rock for the last couple of years, I’m sure you’re well aware of the basic premise of ODST. Originally planned as an expansion pack for Halo 3 (called Recon), ODST follows the story of a squad of Orbital Shock Drop Troopers who are deployed on a mission to assault a Covenant Assault Carrier which is attacking New Mombasa.


The troopers unfortunately make their combat drop just as the Covenant carrier jumps into slipspace (during events which also occurred in Halo 2 where the Master Chief and Keyes follow the Covenant carrier into slipspace aboard the In Amber Clad) and the resulting shockwave scatters the ODST’s pods all over New Mombasa.

You initially control The Rookie approximately six hours after the failed drop. Having obviously been unconscious and trapped in your pod for some time, you set about trying to track down your ODST squad mates.

The city in which the Rookie finds himself searching essentially acts as a kind of hub world to the main levels which are are based around actions already undertaken by the other ODST’s in the previous 6 hours (whom you play in the retelling of these events).

Having been used to the extremely linear worlds of the previous Halo games; I initially found the city hub somewhat off putting, but once I got used to the concept and to using the map (another Halo first) downloaded to your visor, it actually proved to be a great way to deliver this story and shows just how willing Bungie are to try new things even though they already had a winning formula.

It’s interesting how you grow increasing empathy towards the Rookie too, as you realise that so much has occurred during the 6 hours he’s been out of it.

His story is deliberately pitched in such a way that you’ll feel more and more isolated playing the Rookie the more you progress; its as though the battles have already been fought and now your left here alone, wandering the streets at night trying to avoid the Covenant and stay alive. This is an extremely powerful story telling mechanic and is one of the things I liked best about the game.

Of course the biggest revelation originally about this game was the lack of any appearence by Master Chief himself. You are no longer cast as the all powerful super Spartan but are instead very much human, albeit a highly trained one. From the players perspective this changes several game play traits; you can’t jump as high, you no longer have a rechargeable shield and you can no longer dual wield.

These changes essentially mean you are much frailer than the Master Chief and a more restrained approach has to be taken when in combat. Charge in to a pack of Covenant on your own and the chances are you won’t be returning victorious. Instead you need to think about your approach; evaluate each situation independently and decide either the best way to take out your foes or perhaps even sneak around them.

Again this style of play is quite a departure from the previous Halo games, and yet whilst it is slightly different it still retains the essence of the Halo experience. In some ways this is Bungies greatest triumph; because this transfer of responsibility not only shows us as players just how much more there is to this world than the Chief himself, but also how flexible this universe they have created can be.

The graphics have not improved a great deal since Halo 3 and the facial details in particular stand out as dated; particularly ‘Dare’ who I’m sure must have been modelled on Rene Russo having a bad make up day. The skyscapes have improved however and certainly the night time vistas add some weighty ambience.

Clocking in at around 6 hours ODST’s campaign is a lot of fun from start to finish, and fans of the Halo universe will only be disappointed when it ends.

ODST also ships with two other key game modes; the traditional Halo multiplayer (which comes on a separate disc and as well as few new maps also includes all of the previous Halo 3 DLC) and Firefight.

Sgt Johnson in Firefight

The majority of you will already know what to expect from the traditional multiplayer and in truth there is little new here worth evaluating. What is new however is Firefight, a new co-operative game mode similar to the Horde mode in Gears of War 2 and Left 4 Dead's Survival mode.

Firefight places you and 3 other players against ever increasing numbers of Covenant. Players share a stock of lives and each round introduces new challenges as the enemy waves become bigger and gain advantages through the activation of various skulls. The Firefight levels are large and offer a pure Halo combat experience; with four friends this mode is an absolute blast!

Firefight's biggest downfall is its lack of online matchmaking; and if you lack a large online friends list or often game at different times to all your mates then grabbing a game may be difficult which is shame as the mode is such good fun.

Its very hard to rate Halo: ODST; the score in many ways depends greatly on several factors, but specifically how big a Halo fan you are, how many of your friends are available when you play Firefight (or even if you intend to play multiplayer at all) and of course the price you paid for the game (there are however stores online where you can secure up to a 25% discount on the RRP).

With a retail of £39.99 here in the UK ($60 USA), ODST commands the price of a full price game when in reality it doesn’t offer the hours you’d expect from a title priced in this bracket, especially if you are only buying for the single player experience. There’s no doubting the quality of the overall package; what’s here is highly playable and genuinely adds to the Halo universe rather than damaging it.

But I just can’t justify the price; ODST needs to retail for about £10 less to make it anywhere near good value. Bungie have not helped themselves by originally announcing this title as an expansion pack because in essence they’ve told us exactly what ODST is before trying to pull the wool over our eyes.

And that’s a great shame because Halo 3: OSDT deserves to shine for its great game play and the brave new direction Bungie have taken the Halo franchise too, but I can’t help but feeling too many people will feel bitter about the pricing and this is reflected in the score.

7/10.


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Superb Halo 3: ODST live action trailer.

7 September 2009



Microsoft has just released a live action trailer to help promote the upcoming launch of Halo 3: ODST.

Directed by Rupert Sanders (who also did the Believe advert), the advert is absolutely stunning; so much so that it's hard to believe the movie studios are still passing over Halo for the big screen treatment.

Anyway hope you enjoy the ad; a longer version will be released a bit closer the games launch. Can't wait!

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PS3 isn’t the best games machine, but it is a great piece of kit.

19 August 2009

PS3
The current generation of consoles marked something of a departure for me. At any other time in my gaming life I have always brought all the new consoles at the point of (or very close to) their release dates. This time around however I’ve only just now completed the ‘set’ with our recent acquisition of an 80GB Playstation 3.

When the machine launched it was extremely expensive and given the lack of any real decent exclusive titles I decided to wait until there were some titles on the system I wanted to actually play.

Since then the PS3 has hardly set the world on fire with its games and thus I never really got round to making the purchase. A console should live and breathe in the quality of its games library and to date the PS3 has offered very little that isn’t already being done better on Microsoft’s winter heater.



Multi-format titles have on the whole been better on the 360 (The Orange Box debacle instantly springs to mind as does the more recent Ghostbusters ‘admission’ by Terminal Reality) and to date the exclusives generally have been more appealing (Halo series, Gears of War, PGR, GTA IV exclusive DLC).

Some developers such as Haze’s Free Radical have voiced complaints over the PS3 being difficult to code for, whilst heavy hitter Valve have gone one step further and simply refused full stop to code for the system. This decision alone means that PS3 owners may never get to experience the brilliance that is Left 4 Dead and potentially the up and coming (soon I hope!) Half Life 2: Episode 3.

I must admit that Uncharted: Drakes Fortune and Little Big Planet have both nearly persuaded me to part with my cash previously but unusually the sensible family man overruled the impulsive gamer’s heart.

It’s also worth noting that although I do not consider myself a ‘fan boy’, I do at times tend to think of Sony more negatively than the other two big hitters. This is mainly due to the impact Sony has had on Sega over the years; they are after all responsible for Sega’s exit from the hardware market, they killed the Dreamcast right? Well no, Sega unfortunately managed that all by themselves.

Sega failed to recognise the importance of 3D with the Saturn, produced a machine for the ‘hardcore’ (I prefer the term old skool mind you) and missed out on a whole new generation of ‘clubbing’ gamers.

They then produced the brilliant and pioneering Dreamcast, failed to market it so anyone really knew what it was and again produced old skool games. Now that’s great for someone like me but was hardly likely to entertain the newer (and by now much larger) gaming demographic.

Now you may well assume given so much negativity on my part and the minor bias towards all things blue and spiky that I’m simply writing here to bash Sony and its black monolith. But to my own surprise I’m actually writing to say how impressed with it I really am.

Whilst many will no doubt disagree, it’s not in this writer’s opinion the best out and out system for games, something I have covered enough above. It’s expensive (although at the time of writing there are numerous price cuts around due to the imminent arrival of the PS3 Slim) and very surprisingly the word Playstation is no longer synonymous to many with the phrase games console. Owning a Playstation isn’t the cool thing it was in the past.

Bizarrely we actually never really ‘paid’ for our PS3, it came ‘free’ with my partners new mobile phone contract (I’m holding off on renewing mine for the launch of the PSP Go!).

Our sole reason at the time for picking the PS3 as our freebie was that due to various circumstances we no longer had a DVD player in the main living room. Since the PS3 is both a DVD and Blu-ray player it seemed the obvious choice for us despite its gaming shortcomings.

What we never realised at the time was just how good the PS3 is at serving as our complete family entertainment centre. And it’s here that the PS3 really excels, it is because of this the PS3 sees use in our household every day and by several occupants.

We have our DVD and Blu-ray player for our films. We have a music centre which streams music from our PC effortlessly along with our photo and video collection. Then there’s Vidzone, essentially a free music video channel where you pick what plays. And of course there’s the games, finally Uncharted and Little Big Planet are getting my well deserved attention (Uncharted being the first game in ages that I’ve actually bothered to complete). Heck we can even surf the net with it during the television ad breaks.

Of course the 360 also has some media features of its own but they simply are not as well implemented.

The DVD player is DVD only and it’s intrusively noisy for a front room. The media streaming works to a point but it’s not as easy or as smooth as on the PS3. The music videos on Live are limited and have to be paid for. It can’t surf the internet and unless you own an Elite model the HDD is woefully small. And also, somehow, the 360 just doesn’t look like an entertainment centre. It looks like a games console; it looks out of place under my main TV.

My partner has never really touched a non-handheld games console before and yet with the PS3 she presents our photos to friends and family, pops music on in the morning to keep the kids quiet (our 1 year old daughter dives across her pen when the PS3 power button beeps because she loves to dance away to the videos) and even watches the odd film.

And so, it’s only now that I’ve come to realise that the old skool gamer in me has blinded me into ignoring this great machine.

No it’s not the best games console, the 360 is currently the choice here with its vast library and it’s excellent (though still annoyingly chargeable) Xbox Live. But it is a great all rounder, it serves the purpose Sony always said they wanted to serve, the central family hub of entertainment, the unseen box of tricks that quietly delivers all of your living room needs without you even realising it. And for that Sony should be applauded.


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