Major site upgrade on the way.

8 October 2009

Apologies for the lack of articles in the last week or so, but I've been hard at work on giving Nana's Paradox a pretty major overhaul. The site is rapidly outgrowing Blogger and so I'm doing something about it now rather than wait until a point where it's beyond managing.

You can check out the WIP at the new domain www.nanasparadox.com and please do let me know what you think so far.

I'm also very interested in getting some other interested writers on board for the new site so if you have an interest in games and writing drop me a line.

Left 4 Dead 2 has new 'Versus' game mode.

Left 4 Dead 2 Scavenge ModeLast night Valve unveiled a new Versus mode called 'Scavenge' which will be included in the upcoming Left 4 Dead 2. The new mode has been designed to provide "quicker, even more frantic game play" than Left 4 Dead's current vanilla Versus mode according to Valve.

The new mode still pits a team of survivors against a team of infected, but in this mode the survivors need to acquire 16 cans of gasoline which are dotted around the maps to power up a generator. The opposing team of infected have to stop the survivors and/or destroy the cans of gasoline.

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(Xbox 360) Cave to test overseas interest - Mushihimesama Futari 1.5 will be region free.

1 October 2009

Mushihimesama Futari for 360
Japanese manic shooter specialist Cave has announced that their upcoming shooter Mushihime-sama Futari Version 1.5 will be released region free on the Xbox 360.

The move follows extensive requests from Cave fans globally who miss out on many of Caves conversions due to the titles being region locked and a lack of publishers outside of Japan interested in localizing the games.

The game will be released in Japan on November 26th and you can pre-order your copy from Play Asia right now.

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Review: Zombie Apocalypse (360/PS3).

30 September 2009

More zooombiees!
Zombie Apocalypse is a twin stock shooter similar in play to the classic arcade game Smash TV; except instead of a game show you are stuck in the middle of gaming’s latest love affair: a zombie outbreak.

Indeed if you’d never seen the game before but imagined Smash TV with a Left 4 Dead style, you’d pretty much nail exactly what Konami’s Zombie Apocalypse is about and looks like in one foul swoop.

The game can be played solo or co-operatively with up to 4 players (either locally or over your respective network), although be warned that its wise to pick and choose your networked games carefully if you are not the host; lag is very noticeable and ultimately deadly in the fast paced world of Zombie Apocalypse.

You start the day by picking one of 4 characters; Zoey, Bill, Francis or Louis. Ok, ok that’s not quite true but it could be as the 4 characters and much of the games style are clearly influenced by Valves brilliant FPS.

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Crash Course suffers Crash Landing.

Left 4 Dead Crash Course
Left 4 Dead’s latest update Crash Course arrived yesterday, but despite Valve’s best efforts it seems to have plagued the game with numerous issues.

Servers went missing, many users were reporting pings in excess of 500 and the achievements don’t seem to be working very well either, with many either not activating or disappearing after they have been earnt. The map itself also has its fair share of bugs.

Valve also decided eradicate the server variable mp_gamemode and replace it with sv_gametype. This change alone managed to break a fair few servers (including our own 22g servers – the change managed to completely bork our campaign menu).

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Sex, Women and Video Games: what does it all say about us?

29 September 2009

Alison Carroll modelling as Lara Croft.
I’ve just driven recklessly through the city streets with the Police hot on my tail, but finally it seems I’ve lost them. I can no longer hear the wail of their sirens and in the top of my screen I can see the stars flashing as my wanted level disappears.

My health is low but I’ve no need to panic; the street I’m now cruising down is known for its prostitutes and my ride is certainly hot enough to attract them over.

A minute later and I’m parked under a large billboard in one of the darker areas of the neighbourhood. The working woman clambers out from her seat and over to mine. She begins to pleasure my character and once she’s finished I pay her; albeit automatically and represented only by my on screen funds depleting.

Her work done, she gets out of the car and starts to walk off in search of more custom. But I don’t want to pay for my health boost. I pull out my gun and shoot her before picking up my money from her blood stained corpse.

“GTA IV prostitutes: How do you kill yours?”

“Where can I kill prostitutes in GTA IV?”


Clearly there are a demographic out there who not only want to participate in the act but find it so entertaining that they spend significant additional time finding new and improved ways to kill them. And of course, make videos to broadcast their achievements.

This raises many interesting questions, not least of which is whether there is, or even can be, morality in this completely virtual environment? It’s is after all a game; no actual person is harmed in any way, unless of course you want to factor in the potential mind of the gamer who is playing.

Now I’m not writing here to condemn; but I am interested in what this type of action says about us as gamers. Picture for a moment the following scenario:

You’re playing GTA IV as per my opening example. Except this time you are giving a detailed, no holds barred running commentary to your Mother. Would you feel comfortable? And do you think she would feel negatively about you or indifferent?

Sex and violence in video games is nothing new although it is an area which (at least in terms of the combination of the two) is touched upon very rarely. One of the earliest and perhaps most well known examples occurs in the Atari 2600 game Custer’s Revenge.

The Cover Art for Custer's Revenge.

Custers Revenge Cover Art

Released in 1982 by Mystique, Custer’s Revenge places you in control of a Wild West era General wearing only a hat, bandana and boots. Custer has an oversized appendage which is visibly erect and his goal is to avoid incoming arrows and make it across the screen to where a naked Native American woman (named ‘Revenge’) is tied to a crude wooden pole.

Once there successfully, the General proceeds to rape her and the action starts all over again only with increased difficulty. At its release and to this present day, the game was universally panned both for being poor and for the nature of its content (and rightly so), but is this crude depiction of the rape of a woman actually any worse than the murder of one that sells sex?

The graphics are not as crude as the gameplay premise.

Custers Revenge Gameplay Screenshot

Within the world of GTA IV, the act of sex and violence is not the primary feature of the game playing experience, unlike a game like Custer’s Revenge. But at the same time would we accept GTA IV had we been given the option not to pay the working girl? Is her murder really considered more acceptable than taking the health boost by force? It seems in this instance at least, gamers are saying yes.

Sex within games is not always portrayed violently; but the manner in which it’s commonly used is perhaps questionable. We all know the common term ‘sex sells’ and there’s no doubt this is true, but within the world video games (and more so I would suggest than any other medium) it should perhaps be changed to ‘scantily clad women sell games’.

This is partly based on the long held assumption that most gamers are male despite the fact that recent statistics show that round 30% of all gamers are now female. I suspect it is also due to the high proportion of male developers in the industry but that is somewhat speculative on my part.

My first memories of sex being used to sell games came at quite a young age when I first saw the advert for a game called Barbarian (known as Death Sword in the USA). The game was a one on one fighting game where players fought with swords and despite a lack of rating or any content warning, you could also decapitate the enemy player.

The cover and advertising for the game used well known Page 3 and adult magazine star Maria Whittaker dressed in an extremely skimpy bikini. I’d be lying if I said at the time the advertising alone didn’t make me want the game! Thankfully it was for its time a rather fine game despite the controversy.

Maria Whittaker stars on the cover of Barbarian.

Maria Whittaker stars on the cover of Barbarian.

I was not so lucky with my second experience however. Dinamic’s Game Over was a shooter released for a number of 8-bit computers by Imagine. The cover art was by Oliver Frey (well known for his superb artwork that adorned magazines of the day such as Zzap! 64 and Crash) and featured a scantily clad woman whose nipple was exposed.

The game wasn’t that great but the controversy surrounding it however made me want it. This rather tame image (at least by today’s standards) caused so much of an uproar that Frey had to redo the image to remove the offending nipple and even then some retailers placed stickers over that area on the box.

Game Over's controversial nipple.

The Game Over Nipple.

Back then gaming probably was dominated far more by those of the male gender but despite the increase in female gamers, the portrayal of scantily clad women has risen significantly and not just in the advertising.

Female games characters are now commonly portrayed in scant clothing, with visible knickers and large bouncing busts; Tecmo’s Dead or Alive games perhaps the perfect example.

Indeed their upcoming Playstation 3 game Ninja Gaiden Sigma 2 features a female player controlled character where you can shake the SIXAXIS controller to move her breasts and the video advertising released for the game showcases this feature prominently.

Shake, shake - shake, shake it baby!

Player controlled boobs - the future?

Whilst even at 33 I’m as partial to sexy characters as the next man; I’m not really sure I want my partner watching me play a game where I can move the females breasts with my joypad. I mean, what image of myself would I be portraying by engaging in such a pointless act? Are male gamers and developers really that sexually frustrated? And if they are, wouldn’t pornography be more fulfilling?

These days there are a fair few games which feature female heroines; a situation predominantly inspired by the commercial success of Core Design’s Tomb Raider.

Originally released in 1996 for the Sega Saturn and then shortly afterwards for the Sony Playstation and PC; Tomb Raider was a 3D adventure game starring female adventurer Lara Croft.

Lara Croft is best described as the female equivalent of Indiana Jones. Strong, agile and beautiful, Lara is a character who was originally designed to appeal to both male and female gamers alike. During Tomb Raiders final design, Lara’s assets (ok, ok, her breasts) were due to be enhanced by 150% to emphasise her femininity. Apparently a ‘slip of the mouse’ occurred and this figure increased to 250%, something that the original designer Toby Gard later expressed some disdain.

Tomb Raider was a great game and huge hit and Lara with her ‘extended’ assets became a cultural icon. Numerous sequels followed, two movies were made and Lara even had her own official models. The most famous of these models was Nell McAndrew who was famously sacked after posing naked in Playboy magazine as Lara without the permission of Eidos.

Despite Lara’s appeal to some female gamers as a strong female character; many felt that her breasts were just too big and finally in 2005 the developers reduced the size from DD cup to a rather more modest C.

Such was the impact of Lara in popular culture, the story made The Times newspaper and the whole issue still managed to upset some female groups. “It doesn’t make it easier to be a girl in today’s culture,” Deanne Jade, principal of The National Centre of Eating Disorders, said. “Why don’t they make her podgy?”

At the time Matt Gorman (brand manager for Tomb Raider) was quoted as saying “The days of selling Lara as boobs and guns are over.” Somehow though I doubt that’s completely true; perhaps what he really meant is that they will start to try and make decent Tomb Raider games again (which to be fair, I guess they did).

Whilst few, there are some examples of developers trying to maturely portray sex within video games. Take for example Mass Effect, which features a consensual sex scene as part of the main characters development. It’s handled maturely and integrated perfectly into the story rather than simply being a rather degenerate sideshow like the one which can be found in Sony’s God of War.

Despite its mature handling, the scene in Mass Effect still caused an absolute flood of media uproar. This was largely due to the significant distortion of the facts being reported on popular news channels and these themselves were caused largely by Kevin McCullough’s accusations that the game allowed virtual rape with people and species of all genders.

It makes you wonder why games developers even bother trying to tackle sex within games at all given this kind of negative press although in a rather bizarre twist, noted game hater Jack Thompson actually ended up defending Mass Effect at the time. Tis' truly a funny world.

Are the majority of these reactions are caused by gaming’s prior offerings, be it the infamous Hot Coffee mod for Vice City or the prostitute killing in GTA IV? Or is it more how these offerings are presented to us; after all I don’t recall much outrage when Leisure Suit Larry first released despite the highly sexual content. Maybe games simply need to be more upfront about the content.

Would Hot Coffee have been more universally acceptable if it wasn't sneaked in?

GTA Got Coffee Mod.

Whilst gaming as a media format is now advanced enough to tackle sex in a mature manner; it is perhaps us the gamers that hinder its development.

Scantily clad women with large breasts do seem to make many of us more likely to buy games as does any mention of something controversial; and whilst this trend continues I believe it will always be difficult for developers to get a more realistic design and approach to sex and sexual themes accepted by the majority.

Using Lesbians to sell a game? Not according to the developer; these are just two women who chose to become lovers. Erm...

Fear Effect 2 Warning: contains Lesbians.


What worries me is the message we also send out about ourselves and our hobby due to the nature of some of this content. Where exactly are the boundaries? Why are we happy to kill a sex worker but not to display an act of love in an intimate fashion?

Heavy Rain will be the next big hitter to try and tackle sex in an adult manner but whilst I wish it luck I can’t help but think it’s doomed to fail in this respect, at least where the non-gamer is concerned.

Ultimately games need more sex and less sexual violence; but in a pastime that thrives on competition and destruction perhaps there really isn’t really any room for love.

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Review: Halo 3 ODST (360).

25 September 2009

Halo 3 ODST
Bungie’s latest offering from the Halo universe is finally with us; dropping in it seems to a tidal wave of both hype and criticism. Any new Halo game is bound to cause a commotion amongst the fans but this time the critics are also making their voices heard, pointing primarily towards the high price and relatively short campaign on offer. So what’s the truth behind Halo 3: ODST and is it worth the full price Microsoft is asking?

Unless you’ve been living under a rock for the last couple of years, I’m sure you’re well aware of the basic premise of ODST. Originally planned as an expansion pack for Halo 3 (called Recon), ODST follows the story of a squad of Orbital Shock Drop Troopers who are deployed on a mission to assault a Covenant Assault Carrier which is attacking New Mombasa.

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What happens when games characters come to life?

21 September 2009

The latest movie from Seakitten Collective (who also made the superb LittleBigRevenge) explores what would happen if video games characters come to life in Cloverfield style.

Featuring some stunning video editing and a roster of characters from games such as Left 4 Dead and Smash Brawl, this really is a must watch movie for all gaming fans. Enjoy!



Hit the jump for part 2.

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Left 4 Dead scary? It is now!


This latest Left 4 Dead mod is almost too brilliant for words. Thanks to modder flameknight7, the Teletubbies have invaded Left 4 Dead and believe me; no zombie will make you jump as much as one of these rabid monsters!

You can grab the mod over at l4dmaps.com; just make sure you avoid CBeebies afterwards!

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Health risks in adults linked to Gaming.

18 September 2009

Study confirms gaming is bad for you.
The October 2009 edition of the American Journal of Preventive Medicine has published an article which claims tests have shown that there are "measurable correlations" between playing video games and increased health risks.

Participants from the Seattle–Tacoma area (claimed to be the 13th biggest media market in the USA and the nation’s largest user of the internet) provided details to the researchers on their gaming and lifestyle habits which included “self-assessments of depression, personality, health status, physical and mental health, body mass index (BMI), and poor quality of life.”

45.1% of those that took part in the study were gamers. According to the research, female gamers were more likely to be depressed than those that did not participate in the hobby. Male gamers were reported to have a higher BMI than those that did not play games. Both sexes of gamers also reported a higher reliance on the internet for social support.

“As hypothesized, health-risk factors – specifically, a higher BMI and a greater number of poor mental-health days – differentiated adult video-game players from non-players. Video-game players also reported lower extraversion, consistent with research on adolescents that linked video-game playing to a sedentary lifestyle and overweight status, and to mental-health concerns.

Internet community support and time spent online distinguished adult video-game players from non-players, a finding consistent with prior research pointing to the willingness of adult video-game enthusiasts to sacrifice real-world social activities to play video games. The data illustrate the need for further research among adults to clarify how to use digital opportunities more effectively to promote health and prevent disease."


You can read more about the study at Science Daily but the question remains; are we all really harming ourselves by participating in our hobby? Let me know your thoughts; in the meantime I’m off to discuss this with my friends on Facebook…

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Konami's Zombie Apocalypse lands on XBLA and PSN next week.

Zombie Apocalypse
If there are two things we like here at Paradox; its shooters and Zombies! So the news that Konami's twin stick shooter Zombie Apocalypse hits both PSN and XBLA next week (September 23rd) has left us scurrying for our wallets in anticipation of yet more undead extermination.

Developed by Nihilistic, the overhead twin stick shooter (yes, another one!) promises plenty of frantic action in what looks to be Left 4 Dead meets Smash TV, and lets face it, how can that be anything other than great!

The game will be priced at 800 MS points and £7.99 on PSN ($9.99 for US customers) and can be played by up to four players.

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Left 4 Dead: Counter Strike favourite Dust 2 arrives in some style.

17 September 2009

Left 4 Dead Dust 2 Poster
Counter Strike map favourite Dust 2 has now been ported over to Left for Dead by talented community mapper Sin. Other mapper's have already tried to port Dust 2 over to Left 4 Dead, but none have been as successful as this stunning effort.

The map is currently at beta 4.1 but it’s fully playable and is designed for Survival mode although a Versus release is also in the works.

You can download the map by heading over to L4Dmaps.com.

More pictures after the jump.

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PS3's new motion controller will make Wii ports possible.

Sony PS3 Motion Control
According to Capcom producer Jun Takeuchi, developers in Japan are extremely impressed with Sony's new motion controller; so much so that they feel it will be quite easy to port over existing titles from Nintendo's Wii.

This could mean that come the launch of the new controller, we will see an influx of Wii ports to the PS3. Of course this could be a double edged sword for Sony; on the one hand they will gain an extended software library and be able to boast that there’s no longer anything unique about the Wii.

However does Sony really want a load of ports from the Wii which potentially could have sub-standard graphics even if they are spruced up? And is there really anything that good on the Wii (motion control wise) that doesn't come from Nintendo itself?

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Has the Wii doomed Nintendo’s next console to failure?

16 September 2009

Is Wii 2 doomed to fail?
At the time of writing there is little doubt that the Nintendo Wii leads the current generation of home consoles in terms of hardware sales by some margin.

The console sits comfortably in its lofty throne; peering down on the ongoing tit for tat battle between Microsoft’s Xbox 360 and Sony’s Playstation 3, its competitors almost dismissive of its success and perhaps already resigned to achieving no more than second place.

But whilst Nintendo’s current position on the console summit may have originally been unexpected and somewhat unprecedented; have the company scored an own goal in the long term? Could the success of the Wii actually doom its future successor to obscurity?

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Mario invades Left 4 Dead in Mushroom Massacre.

15 September 2009

Left 4 Dead Mario Map
I guess it was inevitable given the various amount of Mario styled maps fans already make for other games; but somehow seeing Valve's undead horde wandering through the Mushroom Kingdom (Super Mario 64) is rather unsettling!

Currently 25% complete, you can follow the progress of Mushroom Massacre on l4dmaps.com. The first part of the campaign is already there for you to download along with full installation instructions.

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Playing the greatest adventure of all.

14 September 2009


It’s late Sunday morning. The better half is at work on a training day, the dog has been fed and is now lazily mooching round the garden looking for sticks and bugs to eat. I’ve successfully handled the kids breakfast without incident and the youngest (Lily, who’s just over a year old) has been changed and dressed.

The eldest of the two children who are here today (there can be up to 4 some weekends!) is unbelievably sitting quietly and playing with her sibling. The madness that is the morning is over and the television is unusually free.

As I sit down in the armchair I quickly do a final scan of the room; it’s still calm, the jobs really are done and the TV really is available. Opportunities like this don’t come along often so I pick up the SIXAXIS pad and turn on our Playstation 3.

” Are you one, are you two, are you three, are you four?”

“Are you five, six, seven, or maybe more?”

“CBeebies wishes you a happy birthday with lots of birthday cards through your door.”

“Happy Birthday!”


It takes a moment for the reality to sink in and when it does I laugh out loud as I see Lily sitting next to me with the remote, a big grin etched on her face! I give her a kiss and laugh even more when I realise she’s switched the TV’s source input with the cable remote, something no one in the household even knows how to do (we all use the actual TV remote).

I flick the source back over but of course I know the outcome already; the Princess has destroyed him, his fearsome arsenal no match for the power of Cbeebies.

Ands that’s what it’s like when you get older. Some say your hand eye co-ordination goes but I retaliate with the fruit that is experience, experience born in real arcades and eventually nurtured at home. Ultimately it’s really all about time.

When you’re older you have less time to play, less time to practice and too many games to fill into too few slots. You ultimately become a digital whore; pimping yourself out to many whilst committing to none.

But I don’t envy those who look down on me from the height of the global scoreboards. My points may be less but in many ways they were harder to achieve and required a skill they have yet to need or learn.

Everyday I play and I fight and I strive to be the best Dad I can be. I’ve rescued the Princess more than them and I’ve unlocked far better achievements. Because every time my kids smile or laugh and every time I pick them back up I know I’m in the best adventure of them all.




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Red Mesa: Half Life style Crysis Mod.

You can now download and play Red Mesa; a Half Life inspired level for Crysis.

FPSBanana are now hosting it so what are you waiting for, grab your download here! You can also see some more screenshots by hitting read more below.





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Team Fortress 2 Beta Update Leaked on You Tube

One of Valve's beta testers has recently released footage of a beta update on You Tube. Guess that's the NDA broken then. Perhaps a Spy really is sapping Valve's sentry!

!

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10 years of Dreamcast; the 10 best games.

11 September 2009

Sega Dreamcast
Sega’s Dreamcast celebrated its 10th Birthday recently so this would seem the perfect time to take a look at ten of the Dreamcast’s best games.

The Dreamcast has always been something of a paradox; a superb gaming machine with great games that was somehow never truly loved until it was dead.

Despite its short life, the Dreamcast is blessed with a fine catalogue of games so picking ten is not going to easy! I’m sure your list may well differ from mine so please do let us know what you think.

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